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fixed bug where player actions were incorrectly mapped in single player mode (also...
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 9a42c147f194c9345c2356cb52d9f519396e8a65..fdda818ec8f4b7be172a2b2ccc8a1c930a72ce8b 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-255,7
+255,8
@@
#define FADE_TYPE_TRANSFORM (1 << 2)
#define FADE_TYPE_CROSSFADE (1 << 3)
#define FADE_TYPE_MELT (1 << 4)
#define FADE_TYPE_TRANSFORM (1 << 2)
#define FADE_TYPE_CROSSFADE (1 << 3)
#define FADE_TYPE_MELT (1 << 4)
-#define FADE_TYPE_SKIP (1 << 5)
+#define FADE_TYPE_CURTAIN (1 << 5)
+#define FADE_TYPE_SKIP (1 << 6)
#define FADE_MODE_NONE (FADE_TYPE_NONE)
#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
#define FADE_MODE_NONE (FADE_TYPE_NONE)
#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
@@
-264,6
+265,7
@@
#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
@@
-655,7
+657,6
@@
struct ProgramInfo
char *maindata_path; /* main game data (installation) directory */
char *userdata_subdir; /* personal user game data directory */
char *maindata_path; /* main game data (installation) directory */
char *userdata_subdir; /* personal user game data directory */
- char *userdata_subdir_unix; /* personal user game data directory (Unix) */
char *userdata_path; /* resulting full path to game data directory */
char *program_title;
char *userdata_path; /* resulting full path to game data directory */
char *program_title;
@@
-786,8
+787,6
@@
struct GfxInfo
int draw_deactivation_mask;
int draw_background_mask;
int draw_deactivation_mask;
int draw_background_mask;
- boolean drawing_area_changed;
-
Bitmap *field_save_buffer;
Bitmap *background_bitmap;
Bitmap *field_save_buffer;
Bitmap *background_bitmap;
@@
-982,6
+981,7
@@
struct SetupInfo
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
+ boolean show_snapshot_buttons;
char *graphics_set;
char *sounds_set;
char *graphics_set;
char *sounds_set;
@@
-1287,7
+1287,7
@@
extern int FrameCounter;
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
-
char *,
int);
+ int);
void SetWindowTitle();
void SetWindowTitle();