cleanup code for zooming bitmaps and creating corresponding masked bitmaps
[rocksndiamonds.git] / src / libgame / system.h
index 06bed391eaaef0ec84ceae8c2d87c71634dcba31..fa422cafd8ee206c299023d8908a62430747f4ac 100644 (file)
@@ -1462,7 +1462,6 @@ Bitmap *LoadImage(char *);
 Bitmap *LoadCustomImage(char *);
 void ReloadCustomImage(Bitmap *, char *);
 
-Bitmap *ZoomBitmap(Bitmap *, int, int);
 void ReCreateGameTileSizeBitmap(Bitmap **);
 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
 void CreateBitmapTextures(Bitmap **);