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changed drawing preview/network players if only level preview redefined
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index bab4957e9f861437e39851d7b8fb945dbe7bf8b5..f498816e9c94351dfd8e2cbeafac022680f1df43 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-118,6
+118,11
@@
#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
#endif
#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
#endif
+// values for drag-and-drop support (some parts not added before SDL 2.0.5)
+#if SDL_VERSION_ATLEAST(2,0,5)
+#define USE_DRAG_AND_DROP
+#endif
+
// default input keys
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
// default input keys
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
@@
-866,6
+871,13
@@
(type) == ARTWORK_TYPE_MUSIC ? \
getUserMusicDir() : "")
(type) == ARTWORK_TYPE_MUSIC ? \
getUserMusicDir() : "")
+#define ARTWORK_DEFAULT_SUBDIR(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GFX_DEFAULT_SUBDIR : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SND_DEFAULT_SUBDIR : \
+ MUS_DEFAULT_SUBDIR)
+
#define UPDATE_BUSY_STATE() \
{ \
if (gfx.draw_busy_anim_function != NULL) \
#define UPDATE_BUSY_STATE() \
{ \
if (gfx.draw_busy_anim_function != NULL) \
@@
-1631,6
+1643,8
@@
struct TextPosInfo
int tile_size; // special case for list of network players
int border_size; // special case for list of preview players
int vertical; // special case for list of preview players
int tile_size; // special case for list of network players
int border_size; // special case for list of preview players
int vertical; // special case for list of preview players
+
+ boolean redefined; // redefined by custom artwork
};
struct MouseActionInfo
};
struct MouseActionInfo