rnd-20100712-1-src
[rocksndiamonds.git] / src / libgame / system.h
index 4383b60b1ab97bc78a9046d12407baf66cabcdea..e5375e090c2e2143d3f506b94d8921c997748309 100644 (file)
@@ -73,6 +73,7 @@
 #define DEFAULT_KEY_FOCUS_PLAYER_4     KSYM_F8
 #define DEFAULT_KEY_FOCUS_PLAYER_ALL   KSYM_F9
 #define DEFAULT_KEY_TAPE_EJECT         KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_EXTRA         KSYM_UNDEFINED
 #define DEFAULT_KEY_TAPE_STOP          KSYM_UNDEFINED
 #define DEFAULT_KEY_TAPE_PAUSE         KSYM_UNDEFINED
 #define DEFAULT_KEY_TAPE_RECORD                KSYM_UNDEFINED
 #define GAME_FRAME_DELAY       20      /* frame delay in milliseconds */
 #define FFWD_FRAME_DELAY       10      /* 200% speed for fast forward */
 #define FRAMES_PER_SECOND      (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define FRAMES_PER_SECOND_SP   35
 
 /* maximum playfield size supported by libgame functions */
 #define MAX_PLAYFIELD_WIDTH    128
 #define TREE_TYPE_SOUNDS_DIR   ARTWORK_TYPE_SOUNDS
 #define TREE_TYPE_MUSIC_DIR    ARTWORK_TYPE_MUSIC
 #define TREE_TYPE_LEVEL_DIR    3
+#define TREE_TYPE_LEVEL_NR     4
 
-#define NUM_TREE_TYPES         4
+#define NUM_TREE_TYPES         5
 
 #define INFOTEXT_UNDEFINED     ""
 #define INFOTEXT_GRAPHICS_DIR  "Custom Graphics"
 #define INFOTEXT_SOUNDS_DIR    "Custom Sounds"
 #define INFOTEXT_MUSIC_DIR     "Custom Music"
 #define INFOTEXT_LEVEL_DIR     "Level Sets"
+#define INFOTEXT_LEVEL_NR      "Levels"
 
-#define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_LEVEL_DIR ?           \
+#define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_LEVEL_NR ?            \
+                                INFOTEXT_LEVEL_NR :                    \
+                                (t) == TREE_TYPE_LEVEL_DIR ?           \
                                 INFOTEXT_LEVEL_DIR :                   \
                                 (t) == TREE_TYPE_GRAPHICS_DIR ?        \
                                 INFOTEXT_GRAPHICS_DIR :                \
@@ -863,6 +869,7 @@ struct SetupShortcutInfo
   Key focus_player_all;
 
   Key tape_eject;
+  Key tape_extra;
   Key tape_stop;
   Key tape_pause;
   Key tape_record;
@@ -914,6 +921,7 @@ struct SetupInfo
   boolean prefer_aga_graphics;
   int game_frame_delay;
   boolean sp_show_border_elements;
+  boolean small_game_graphics;
 
   char *graphics_set;
   char *sounds_set;
@@ -1220,6 +1228,7 @@ Bitmap *CreateBitmap(int, int, int);
 void ReCreateBitmap(Bitmap **, int, int, int);
 void FreeBitmap(Bitmap *);
 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
 void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
                   void (*draw_border_function)(void));
 void FillRectangle(Bitmap *, int, int, int, int, Pixel);