rnd-20100713-1-src
[rocksndiamonds.git] / src / libgame / system.h
index 06ad220d111a04c3eaf86c23a03487751fe41403..df95c9d336ff7ed064fb095c09572b5149b947b0 100644 (file)
 /* maximum allowed length of player name */
 #define MAX_PLAYER_NAME_LEN    10
 
+/* maximum number of levels in a level set */
+#define MAX_LEVELS             1000
+
 /* default name for empty highscore entry */
 #define EMPTY_PLAYER_NAME      "no name"
 
 #define TREE_TYPE_SOUNDS_DIR   ARTWORK_TYPE_SOUNDS
 #define TREE_TYPE_MUSIC_DIR    ARTWORK_TYPE_MUSIC
 #define TREE_TYPE_LEVEL_DIR    3
+#define TREE_TYPE_LEVEL_NR     4
 
-#define NUM_TREE_TYPES         4
+#define NUM_TREE_TYPES         5
 
 #define INFOTEXT_UNDEFINED     ""
 #define INFOTEXT_GRAPHICS_DIR  "Custom Graphics"
 #define INFOTEXT_SOUNDS_DIR    "Custom Sounds"
 #define INFOTEXT_MUSIC_DIR     "Custom Music"
 #define INFOTEXT_LEVEL_DIR     "Level Sets"
+#define INFOTEXT_LEVEL_NR      "Levels"
 
-#define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_LEVEL_DIR ?           \
+#define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_LEVEL_NR ?            \
+                                INFOTEXT_LEVEL_NR :                    \
+                                (t) == TREE_TYPE_LEVEL_DIR ?           \
                                 INFOTEXT_LEVEL_DIR :                   \
                                 (t) == TREE_TYPE_GRAPHICS_DIR ?        \
                                 INFOTEXT_GRAPHICS_DIR :                \
@@ -917,6 +924,7 @@ struct SetupInfo
   boolean prefer_aga_graphics;
   int game_frame_delay;
   boolean sp_show_border_elements;
+  boolean small_game_graphics;
 
   char *graphics_set;
   char *sounds_set;
@@ -1154,6 +1162,12 @@ struct TextPosInfo
   int id;
 };
 
+struct LevelStats
+{
+  int played;
+  int solved;
+};
+
 
 /* ========================================================================= */
 /* exported variables                                                        */
@@ -1174,6 +1188,8 @@ extern LevelDirTree              *leveldir_first;
 extern LevelDirTree           *leveldir_current;
 extern int                     level_nr;
 
+extern struct LevelStats       level_stats[];
+
 extern Display                *display;
 extern Visual                 *visual;
 extern int                     screen;