cleanup of fade bitmap handling (after screen size changes)
[rocksndiamonds.git] / src / libgame / system.h
index 97acf9340534e210dc596a1f3ac760c2b7637e19..dd5b1bf1d3413c78c7eb077631f8c1ae0800b9a6 100644 (file)
@@ -811,6 +811,10 @@ struct GfxInfo
   Bitmap *background_bitmap;
   int background_bitmap_mask;
 
+  Bitmap *fade_bitmap_source;
+  Bitmap *fade_bitmap_target;
+  Bitmap *fade_bitmap_black;
+
 #if USE_FINAL_SCREEN_BITMAP
   Bitmap *final_screen_bitmap;
 #endif