added support for more event types for global animations (yet to be added)
[rocksndiamonds.git] / src / libgame / system.h
index 0e67600c6b478fa589f5c80ff850790aa7d66a97..d0584d4b922d331048d2cbea3ca265ccdb8fe928 100644 (file)
 #define SCREEN_KEYBOARD_POS(h)         ((h) / 2)
 #endif
 
+// values for drag-and-drop support (some parts not added before SDL 2.0.5)
+#if !SDL_VERSION_ATLEAST(2,0,5)
+#define SDL_DROPTEXT                   (SDL_DROPFILE + 1)
+#define SDL_DROPBEGIN                  (SDL_DROPFILE + 2)
+#define SDL_DROPCOMPLETE               (SDL_DROPFILE + 3)
+#endif
+
 // default input keys
 #define DEFAULT_KEY_LEFT               KSYM_Left
 #define DEFAULT_KEY_RIGHT              KSYM_Right
 #define STYLE_DEFAULT          STYLE_NONE
 
 // values for special global animation events
+#define ANIM_EVENT_UNDEFINED   -1
 #define ANIM_EVENT_NONE                0
 #define ANIM_EVENT_SELF                (1 << 16)
 #define ANIM_EVENT_ANY         (1 << 17)
+#define ANIM_EVENT_CLICK       (1 << 18)
 
+// anim number: bits 0-7
+// part number: bits 8-15
 #define ANIM_EVENT_ANIM_BIT    0
 #define ANIM_EVENT_PART_BIT    8
 
 #define TREE_TYPE_LEVEL_DIR    3
 #define TREE_TYPE_LEVEL_NR     4
 
+#define NUM_BASE_TREE_TYPES    4
 #define NUM_TREE_TYPES         5
 
 #define INFOTEXT_UNDEFINED     ""
                                 INFOTEXT_MUSIC_DIR :                   \
                                 INFOTEXT_UNDEFINED)
 
+#define TREE_USERDIR(t)                ((t) == TREE_TYPE_LEVEL_DIR ?           \
+                                getUserLevelDir(NULL) :                \
+                                (t) == TREE_TYPE_GRAPHICS_DIR ?        \
+                                getUserGraphicsDir() :                 \
+                                (t) == TREE_TYPE_SOUNDS_DIR ?          \
+                                getUserSoundsDir() :                   \
+                                (t) == TREE_TYPE_MUSIC_DIR ?           \
+                                getUserMusicDir() :                    \
+                                NULL)
+
+#define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ?           \
+                                &leveldir_first :                      \
+                                (t) == TREE_TYPE_GRAPHICS_DIR ?        \
+                                &artwork.gfx_first :                   \
+                                (t) == TREE_TYPE_SOUNDS_DIR ?          \
+                                &artwork.snd_first :                   \
+                                (t) == TREE_TYPE_MUSIC_DIR ?           \
+                                &artwork.mus_first :                   \
+                                NULL)
+
+#define TREE_FIRST_NODE(t)     ((t) == TREE_TYPE_LEVEL_DIR ?           \
+                                leveldir_first :                       \
+                                (t) == TREE_TYPE_GRAPHICS_DIR ?        \
+                                artwork.gfx_first :                    \
+                                (t) == TREE_TYPE_SOUNDS_DIR ?          \
+                                artwork.snd_first :                    \
+                                (t) == TREE_TYPE_MUSIC_DIR ?           \
+                                artwork.mus_first :                    \
+                                NULL)
+
 // values for artwork handling
 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type)                       \
                                ((type) == ARTWORK_TYPE_GRAPHICS ?      \
                                 (type) == ARTWORK_TYPE_MUSIC ?         \
                                 options.music_directory : "")
 
+#define USER_ARTWORK_DIRECTORY(type)                                   \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                getUserGraphicsDir() :                 \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                getUserSoundsDir() :                   \
+                                (type) == ARTWORK_TYPE_MUSIC ?         \
+                                getUserMusicDir() : "")
+
+#define ARTWORK_DEFAULT_SUBDIR(type)                                   \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                GFX_DEFAULT_SUBDIR :                   \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                SND_DEFAULT_SUBDIR :                   \
+                                MUS_DEFAULT_SUBDIR)
+
 #define UPDATE_BUSY_STATE()                    \
 {                                              \
   if (gfx.draw_busy_anim_function != NULL)     \
@@ -889,6 +946,11 @@ struct NetworkInfo
 
 };
 
+struct RuntimeInfo
+{
+  boolean uses_touch_device;
+};
+
 struct OptionInfo
 {
   char *server_host;
@@ -1239,6 +1301,17 @@ struct SetupInternalInfo
 
   boolean choose_from_top_leveldir;
   boolean show_scaling_in_title;
+
+  boolean menu_game;
+  boolean menu_editor;
+  boolean menu_graphics;
+  boolean menu_sound;
+  boolean menu_artwork;
+  boolean menu_input;
+  boolean menu_touch;
+  boolean menu_shortcuts;
+  boolean menu_exit;
+  boolean menu_save_and_exit;
 };
 
 struct SetupDebugInfo
@@ -1592,6 +1665,8 @@ struct TextPosInfo
   int tile_size;               // special case for list of network players
   int border_size;             // special case for list of preview players
   int vertical;                        // special case for list of preview players
+
+  boolean redefined;           // redefined by custom artwork
 };
 
 struct MouseActionInfo
@@ -1622,6 +1697,7 @@ struct LevelStats
 
 extern struct ProgramInfo      program;
 extern struct NetworkInfo      network;
+extern struct RuntimeInfo      runtime;
 extern struct OptionInfo       options;
 extern struct VideoSystemInfo  video;
 extern struct AudioSystemInfo  audio;
@@ -1660,6 +1736,7 @@ extern int                        FrameCounter;
 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
                     char *, int);
 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
+void InitRuntimeInfo(void);
 
 void InitScoresInfo(void);
 void SetWindowTitle(void);