added delay counter data type and adjusted related functions
[rocksndiamonds.git] / src / libgame / system.h
index d2aa685fa1c124c051037591d5c28dc40be503ee..cf2b0ca6be1ba5ee826e07ea5f2d9f7dae1a9b68 100644 (file)
@@ -1125,14 +1125,12 @@ struct VideoSystemInfo
   int vsync_mode;
 
   unsigned int frame_counter;
-  unsigned int frame_delay;
-  unsigned int frame_delay_value;
+  DelayCounter frame_delay;
 
   boolean shifted_up;
   int shifted_up_pos;
   int shifted_up_pos_last;
-  unsigned int shifted_up_delay;
-  unsigned int shifted_up_delay_value;
+  DelayCounter shifted_up_delay;
 
   boolean initialized;
 };