added setup values to store system and player UUID
[rocksndiamonds.git] / src / libgame / system.h
index 636240d58e196af73beb329acdb23e04a97a9ef5..bf7ec1a4306200bf146ed2e6047eab6925aa2bf9 100644 (file)
@@ -1013,6 +1013,8 @@ struct ProgramInfo
   void (*exit_message_function)(char *, va_list);
   void (*exit_function)(int);
 
+  char *system_uuid;           // initialized when reading first setup file
+
   boolean headless;
 };
 
@@ -1431,6 +1433,9 @@ struct SetupInfo
 {
   char *player_name;
 
+  char *player_uuid;
+  char *system_uuid;
+
   boolean multiple_users;
 
   boolean sound;