#define ANIM_PINGPONG (1 << 2)
#define ANIM_PINGPONG2 (1 << 3)
#define ANIM_RANDOM (1 << 4)
-#define ANIM_REVERSE (1 << 5)
+#define ANIM_CE_VALUE (1 << 5)
+#define ANIM_CE_SCORE (1 << 6)
+#define ANIM_REVERSE (1 << 7)
/* values for special (non game element) animation modes */
-#define ANIM_HORIZONTAL (1 << 6)
-#define ANIM_VERTICAL (1 << 7)
+#define ANIM_HORIZONTAL (1 << 8)
+#define ANIM_VERTICAL (1 << 9)
#define ANIM_DEFAULT ANIM_LOOP
inline boolean DrawingOnBackground(int, int);
inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int,
int);
+inline void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
inline Pixel GetPixel(Bitmap *, int, int);