int anim_random_frame;
void (*draw_busy_anim_function)(void);
+
+ int cursor_mode;
};
struct JoystickInfo
void InitGfxClipRegion(boolean, int, int, int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
void InitGfxCustomArtworkInfo();
+void InitGfxOtherSettings();
void SetDrawDeactivationMask(int);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);