removed support for SDL 1.2
[rocksndiamonds.git] / src / libgame / system.h
index f2ac0c1d73dd976f0f54227521917dde7b59699b..b82b7e8acc5655fd2d644e9f572caee7118dff46 100644 (file)
 #define STR_SPECIAL_RENDERING_TARGET   "target_texture_only"
 #define STR_SPECIAL_RENDERING_DOUBLE   "stream_and_target_texture"
 
 #define STR_SPECIAL_RENDERING_TARGET   "target_texture_only"
 #define STR_SPECIAL_RENDERING_DOUBLE   "stream_and_target_texture"
 
-#if defined(TARGET_SDL2)
 #define STR_SPECIAL_RENDERING_DEFAULT  STR_SPECIAL_RENDERING_DOUBLE
 #define STR_SPECIAL_RENDERING_DEFAULT  STR_SPECIAL_RENDERING_DOUBLE
-#else
-#define STR_SPECIAL_RENDERING_DEFAULT  STR_SPECIAL_RENDERING_BITMAP
-#endif
 
 #define SPECIAL_RENDERING_OFF          0
 #define SPECIAL_RENDERING_BITMAP       1
 #define SPECIAL_RENDERING_TARGET       2
 #define SPECIAL_RENDERING_DOUBLE       3
 
 
 #define SPECIAL_RENDERING_OFF          0
 #define SPECIAL_RENDERING_BITMAP       1
 #define SPECIAL_RENDERING_TARGET       2
 #define SPECIAL_RENDERING_DOUBLE       3
 
-#if defined(TARGET_SDL2)
 #define SPECIAL_RENDERING_DEFAULT      SPECIAL_RENDERING_DOUBLE
 #define SPECIAL_RENDERING_DEFAULT      SPECIAL_RENDERING_DOUBLE
-#else
-#define SPECIAL_RENDERING_DEFAULT      SPECIAL_RENDERING_BITMAP
-#endif
 
 // values for vertical screen retrace synchronization (vsync)
 #define STR_VSYNC_MODE_OFF             "off"
 
 // values for vertical screen retrace synchronization (vsync)
 #define STR_VSYNC_MODE_OFF             "off"
@@ -1642,9 +1634,7 @@ extern DrawBuffer        *drawto;
 extern int                     button_status;
 extern boolean                 motion_status;
 extern int                     wheel_steps;
 extern int                     button_status;
 extern boolean                 motion_status;
 extern int                     wheel_steps;
-#if defined(TARGET_SDL2)
 extern boolean                 keyrepeat_status;
 extern boolean                 keyrepeat_status;
-#endif
 
 extern int                     redraw_mask;
 
 
 extern int                     redraw_mask;