added separate grid buttons for landscape and portrait screen orientation
[rocksndiamonds.git] / src / libgame / system.h
index cd7e5357b27bf14cca8fea8aa2a3f603c91c2ca3..b5c5fcee6771397befef3e9f6710bf32f26f2e1b 100644 (file)
 #endif
 
 /* values for touch control */
+#define TOUCH_CONTROL_OFF              "off"
 #define TOUCH_CONTROL_VIRTUAL_BUTTONS  "virtual_buttons"
 #define TOUCH_CONTROL_WIPE_GESTURES    "wipe_gestures"
 #define TOUCH_CONTROL_FOLLOW_FINGER    "follow_finger"
 
+#if defined(PLATFORM_ANDROID)
 #define TOUCH_CONTROL_DEFAULT          TOUCH_CONTROL_VIRTUAL_BUTTONS
+#else
+#define TOUCH_CONTROL_DEFAULT          TOUCH_CONTROL_OFF
+#endif
 
 #define TOUCH_MOVE_DISTANCE_DEFAULT    2
 #define TOUCH_DROP_DISTANCE_DEFAULT    5
 #define SCREEN_KEYBOARD_POS(h)         ((h) / 2)
 #endif
 
-
 /* default input keys */
 #define DEFAULT_KEY_LEFT               KSYM_Left
 #define DEFAULT_KEY_RIGHT              KSYM_Right
 #define MAX_GLOBAL_ANIMS               32
 #define MAX_GLOBAL_ANIM_PARTS          32
 
+/* minimum/maximum/default x/y grid size for virtual buttons */
+#define MIN_GRID_XSIZE                 3
+#define MIN_GRID_YSIZE                 3
+#define MAX_GRID_XSIZE                 32
+#define MAX_GRID_YSIZE                 32
+#define GRID_REAL_WIDTH                        MAX(video.screen_width, \
+                                           video.screen_height)
+#define GRID_REAL_HEIGHT               MIN(video.screen_width, \
+                                           video.screen_height)
+#define DEFAULT_GRID_XSIZE_0           18
+#define DEFAULT_GRID_YSIZE_0           MIN(MAX(MIN_GRID_YSIZE,         \
+                                               DEFAULT_GRID_XSIZE_0 *  \
+                                               GRID_REAL_HEIGHT /      \
+                                               GRID_REAL_WIDTH),       \
+                                           MAX_GRID_YSIZE)
+#define DEFAULT_GRID_XSIZE_1           13
+#define DEFAULT_GRID_YSIZE_1           MIN(MAX(MIN_GRID_YSIZE,         \
+                                               DEFAULT_GRID_XSIZE_1 *  \
+                                               GRID_REAL_WIDTH /       \
+                                               GRID_REAL_HEIGHT),      \
+                                           MAX_GRID_YSIZE)
+
+#define DEFAULT_GRID_XSIZE(n)          (n == 0 ? DEFAULT_GRID_XSIZE_0 : \
+                                        DEFAULT_GRID_XSIZE_1)
+#define DEFAULT_GRID_YSIZE(n)          (n == 0 ? DEFAULT_GRID_YSIZE_0 : \
+                                        DEFAULT_GRID_YSIZE_1)
+
+#define GRID_ACTIVE_NR()               (video.screen_width >   \
+                                        video.screen_height ? 0 : 1)
+
+/* values for grid button characters for virtual buttons */
+#define CHAR_GRID_BUTTON_NONE          ' '
+#define CHAR_GRID_BUTTON_LEFT          '<'
+#define CHAR_GRID_BUTTON_RIGHT         '>'
+#define CHAR_GRID_BUTTON_UP            '^'
+#define CHAR_GRID_BUTTON_DOWN          'v'
+#define CHAR_GRID_BUTTON_SNAP          '1'
+#define CHAR_GRID_BUTTON_DROP          '2'
+
 /* default name for empty highscore entry */
 #define EMPTY_PLAYER_NAME      "no name"
 
 
 
 /* macros for version handling */
-#define VERSION_MAJOR(x)       ((x) / 1000000)
-#define VERSION_MINOR(x)       (((x) % 1000000) / 10000)
-#define VERSION_PATCH(x)       (((x) % 10000) / 100)
-#define VERSION_BUILD(x)       ((x) % 100)
+#define VERSION_PART_1(x)      ((x) / 1000000)
+#define VERSION_PART_2(x)      (((x) % 1000000) / 10000)
+#define VERSION_PART_3(x)      (((x) % 10000) / 100)
+#define VERSION_PART_4(x)      ((x) % 100)
+
+#define VERSION_SUPER(x)       VERSION_PART_1(x)
+#define VERSION_MAJOR(x)       VERSION_PART_2(x)
+#define VERSION_MINOR(x)       VERSION_PART_3(x)
+#define VERSION_PATCH(x)       VERSION_PART_4(x)
 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
 
 
@@ -775,10 +823,10 @@ struct ProgramInfo
   FILE *log_file[NUM_LOGS];            /* log file handles for out/err files */
   FILE *log_file_default[NUM_LOGS];    /* default log file handles (out/err) */
 
+  int version_super;
   int version_major;
   int version_minor;
   int version_patch;
-  int version_build;
   int version_ident;
 
   char *version_string;
@@ -871,8 +919,11 @@ struct FontBitmapInfo
 {
   Bitmap *bitmap;
 
-  int src_x, src_y;            /* start position of animation frames */
-  int width, height;           /* width/height of each animation frame */
+  int src_x, src_y;            /* start position of font characters */
+  int width, height;           /* width / height of font characters */
+
+  int offset_x;                        /* offset to next font character */
+  int offset_y;                        /* offset to next font character */
 
   int draw_xoffset;            /* offset for drawing font characters */
   int draw_yoffset;            /* offset for drawing font characters */
@@ -941,14 +992,40 @@ struct GfxInfo
   void (*draw_busy_anim_function)(void);
   void (*draw_global_anim_function)(int, int);
   void (*draw_global_border_function)(int);
+  void (*draw_tile_cursor_function)(int);
 
   int cursor_mode;
 };
 
+struct TileCursorInfo
+{
+  boolean enabled;             /* tile cursor generally enabled or disabled */
+  boolean active;              /* tile cursor activated (depending on game) */
+  boolean moving;              /* tile cursor moving to target position */
+
+  int xpos, ypos;              /* tile cursor level playfield position */
+  int x, y;                    /* tile cursor current screen position */
+  int target_x, target_y;      /* tile cursor target screen position */
+
+  int sx, sy;                  /* tile cursor screen start position */
+};
+
 struct OverlayInfo
 {
   boolean enabled;             /* overlay generally enabled or disabled */
   boolean active;              /* overlay activated (depending on game mode) */
+
+  boolean show_grid;
+  boolean show_grid_buttons;
+
+  int grid_xsize_all[2];
+  int grid_ysize_all[2];
+  int grid_xsize;
+  int grid_ysize;
+
+  char grid_button_all[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+  char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+  char grid_button_highlight;
 };
 
 struct JoystickInfo
@@ -1197,6 +1274,11 @@ struct TreeInfo
   char *name_sorting;  /* optional sorting name for correct name sorting */
   char *author;                /* level or artwork author name */
   char *year;          /* optional year of creation for levels or artwork */
+
+  char *program_title;    /* optional alternative text for program title */
+  char *program_copyright; /* optional alternative text for program copyright */
+  char *program_company;   /* optional alternative text for program company */
+
   char *imported_from; /* optional comment for imported levels or artwork */
   char *imported_by;   /* optional comment for imported levels or artwork */
   char *tested_by;     /* optional comment to name people who tested a set */
@@ -1426,6 +1508,7 @@ struct MouseActionInfo
 {
   int lx, ly;
   int button;
+  int button_hint;
 };
 
 struct LevelStats
@@ -1444,6 +1527,7 @@ extern struct OptionInfo  options;
 extern struct VideoSystemInfo  video;
 extern struct AudioSystemInfo  audio;
 extern struct GfxInfo          gfx;
+extern struct TileCursorInfo   tile_cursor;
 extern struct OverlayInfo      overlay;
 extern struct AnimInfo         anim;
 extern struct ArtworkInfo      artwork;
@@ -1498,11 +1582,19 @@ void InitGfxClipRegion(boolean, int, int, int, int);
 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
 void InitGfxCustomArtworkInfo();
 void InitGfxOtherSettings();
+void InitTileCursorInfo();
 void InitOverlayInfo();
+void SetTileCursorEnabled(boolean);
+void SetTileCursorActive(boolean);
+void SetTileCursorTargetXY(int, int);
+void SetTileCursorXY(int, int);
+void SetTileCursorSXSY(int, int);
 void SetOverlayEnabled(boolean);
 void SetOverlayActive(boolean);
+void SetOverlayShowGrid(boolean);
 boolean GetOverlayActive();
 void SetDrawDeactivationMask(int);
 int GetDrawDeactivationMask(void);