added setup option to show/hide classic elements in the editor palette
[rocksndiamonds.git] / src / libgame / system.h
index 130db06da03f4eb9aa92e96388c2a72d4651406a..ad6976c8781cf13e424e5eea556c9aa8eb5ef9b4 100644 (file)
 #define SOUNDSINFO_FILENAME    "soundsinfo.conf"
 #define MUSICINFO_FILENAME     "musicinfo.conf"
 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
 #define SOUNDSINFO_FILENAME    "soundsinfo.conf"
 #define MUSICINFO_FILENAME     "musicinfo.conf"
 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
+#define LEVELTEMPLATE_FILENAME "template.level"
 #define LEVELFILE_EXTENSION    "level"
 #define TAPEFILE_EXTENSION     "tape"
 #define SCOREFILE_EXTENSION    "score"
 #define LEVELFILE_EXTENSION    "level"
 #define TAPEFILE_EXTENSION     "tape"
 #define SCOREFILE_EXTENSION    "score"
@@ -760,6 +761,9 @@ struct ProgramInfo
   char *(*window_title_function)(void);
   void (*exit_message_function)(char *, va_list);
   void (*exit_function)(int);
   char *(*window_title_function)(void);
   void (*exit_message_function)(char *, va_list);
   void (*exit_function)(int);
+
+  boolean global_scores;
+  boolean many_scores_per_name;
 };
 
 struct OptionInfo
 };
 
 struct OptionInfo
@@ -965,6 +969,8 @@ struct SetupEditorInfo
   boolean el_dx_boulderdash;
   boolean el_chars;
   boolean el_steel_chars;
   boolean el_dx_boulderdash;
   boolean el_chars;
   boolean el_steel_chars;
+
+  boolean el_classic;
   boolean el_custom;
   boolean el_user_defined;
   boolean el_dynamic;
   boolean el_custom;
   boolean el_user_defined;
   boolean el_dynamic;
@@ -1415,6 +1421,7 @@ extern int                        FrameCounter;
 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
                     int);
 
 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
                     int);
 
+void InitScoresInfo();
 void SetWindowTitle();
 
 void InitWindowTitleFunction(char *(*window_title_function)(void));
 void SetWindowTitle();
 
 void InitWindowTitleFunction(char *(*window_title_function)(void));