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added setup option to show/hide classic elements in the editor palette
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 130db06da03f4eb9aa92e96388c2a72d4651406a..ad6976c8781cf13e424e5eea556c9aa8eb5ef9b4 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-508,6
+508,7
@@
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
+#define LEVELTEMPLATE_FILENAME "template.level"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
@@
-760,6
+761,9
@@
struct ProgramInfo
char *(*window_title_function)(void);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
char *(*window_title_function)(void);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
+
+ boolean global_scores;
+ boolean many_scores_per_name;
};
struct OptionInfo
};
struct OptionInfo
@@
-965,6
+969,8
@@
struct SetupEditorInfo
boolean el_dx_boulderdash;
boolean el_chars;
boolean el_steel_chars;
boolean el_dx_boulderdash;
boolean el_chars;
boolean el_steel_chars;
+
+ boolean el_classic;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
@@
-1415,6
+1421,7
@@
extern int FrameCounter;
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
int);
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
int);
+void InitScoresInfo();
void SetWindowTitle();
void InitWindowTitleFunction(char *(*window_title_function)(void));
void SetWindowTitle();
void InitWindowTitleFunction(char *(*window_title_function)(void));