// default value for off-screen positions
#define POS_OFFSCREEN (-1000000)
-// definitions for game sub-directories
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR "."
+// definitions for game base path and sub-directories
+#ifndef BASE_PATH
+#define BASE_PATH "."
#endif
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR "."
-#endif
-
-#define RO_BASE_PATH RO_GAME_DIR
-#define RW_BASE_PATH RW_GAME_DIR
-
// directory names
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
- boolean global_scores;
- boolean many_scores_per_name;
-
boolean headless;
};
char *server_host;
int server_port;
- char *ro_base_directory;
- char *rw_base_directory;
+ char *base_directory;
char *level_directory;
char *graphics_directory;
char *sounds_directory;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_snapshot_buttons;
+ boolean only_show_local_scores;
char *graphics_set;
char *sounds_set;
void InitNetworkInfo(boolean, boolean, boolean, char *, int);
void InitRuntimeInfo(void);
-void InitScoresInfo(void);
void SetWindowTitle(void);
void InitWindowTitleFunction(char *(*window_title_function)(void));