added generically setting redraw mask when blitting to backbuffer
[rocksndiamonds.git] / src / libgame / system.h
index 85ab383f89342e3c37d9297645e89c36362af49b..9a42c147f194c9345c2356cb52d9f519396e8a65 100644 (file)
@@ -1313,6 +1313,7 @@ void SetDrawBackgroundMask(int);
 void SetWindowBackgroundBitmap(Bitmap *);
 void SetMainBackgroundBitmap(Bitmap *);
 void SetDoorBackgroundBitmap(Bitmap *);
+void SetRedrawMaskFromArea(int, int, int, int);
 
 void LimitScreenUpdates(boolean);