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added generically setting redraw mask when blitting to backbuffer
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 85ab383f89342e3c37d9297645e89c36362af49b..9a42c147f194c9345c2356cb52d9f519396e8a65 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1313,6
+1313,7
@@
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
+void SetRedrawMaskFromArea(int, int, int, int);
void LimitScreenUpdates(boolean);