rnd-20060420-1-src
[rocksndiamonds.git] / src / libgame / system.h
index fd34af8218c44be51e8e78d797d8b385d5147e89..8eb5d9ab99e8eceb795a11521214400540a9e044 100644 (file)
 
 #define ARTWORK_FIRST_NODE(artwork, type)                              \
                                ((type) == ARTWORK_TYPE_GRAPHICS ?      \
-                                (artwork).gfx_first :  \
+                                (artwork).gfx_first :                  \
                                 (type) == ARTWORK_TYPE_SOUNDS ?        \
-                                (artwork).snd_first :  \
+                                (artwork).snd_first :                  \
                                 (artwork).mus_first)
 
 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)                  \
@@ -561,9 +561,13 @@ struct AudioSystemInfo
 struct FontBitmapInfo
 {
   Bitmap *bitmap;
+
   int src_x, src_y;            /* start position of animation frames */
   int width, height;           /* width/height of each animation frame */
-  int draw_x, draw_y;          /* offset for drawing font characters */
+
+  int draw_xoffset;            /* offset for drawing font characters */
+  int draw_yoffset;            /* offset for drawing font characters */
+
   int num_chars;
   int num_chars_per_line;
 
@@ -705,6 +709,7 @@ struct SetupInfo
   boolean ask_on_escape_editor;
   boolean quick_switch;
   boolean input_on_focus;
+  boolean prefer_aga_graphics;
 
   char *graphics_set;
   char *sounds_set;
@@ -745,6 +750,8 @@ struct TreeInfo
   char *imported_from; /* optional comment for imported levels or artwork */
   char *imported_by;   /* optional comment for imported levels or artwork */
 
+  char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
+  char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
   char *graphics_set;  /* optional custom graphics set (level tree only) */
   char *sounds_set;    /* optional custom sounds set (level tree only) */
   char *music_set;     /* optional custom music set (level tree only) */