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added several new event types that can trigger global animations
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index d0584d4b922d331048d2cbea3ca265ccdb8fe928..8bcafb8269c1517ecaf30a8734f9db2668059351 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-358,6
+358,10
@@
#define ANIM_EVENT_SELF (1 << 16)
#define ANIM_EVENT_ANY (1 << 17)
#define ANIM_EVENT_CLICK (1 << 18)
#define ANIM_EVENT_SELF (1 << 16)
#define ANIM_EVENT_ANY (1 << 17)
#define ANIM_EVENT_CLICK (1 << 18)
+#define ANIM_EVENT_INIT (1 << 19)
+#define ANIM_EVENT_START (1 << 20)
+#define ANIM_EVENT_END (1 << 21)
+#define ANIM_EVENT_POST (1 << 22)
// anim number: bits 0-7
// part number: bits 8-15
// anim number: bits 0-7
// part number: bits 8-15