added configurability of transparency for virtual buttons
[rocksndiamonds.git] / src / libgame / system.h
index b5c5fcee6771397befef3e9f6710bf32f26f2e1b..88df586da83d553995800bd2767552197b33418e 100644 (file)
 
 #define TOUCH_MOVE_DISTANCE_DEFAULT    2
 #define TOUCH_DROP_DISTANCE_DEFAULT    5
+#define TOUCH_TRANSPARENCY_DEFAULT     50
 
+#define ALPHA_FROM_TRANSPARENCY(x)     ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x)       ((x) / 25)
 
 /* values for special settings for mobile devices */
 #if defined(PLATFORM_ANDROID)
 #define MIN_GRID_YSIZE                 3
 #define MAX_GRID_XSIZE                 32
 #define MAX_GRID_YSIZE                 32
-#define GRID_REAL_WIDTH                        MAX(video.screen_width, \
-                                           video.screen_height)
-#define GRID_REAL_HEIGHT               MIN(video.screen_width, \
-                                           video.screen_height)
+#define GRID_REAL_WIDTH                        MAX(1, MAX(video.screen_width,  \
+                                                  video.screen_height))
+#define GRID_REAL_HEIGHT               MAX(1, MIN(video.screen_width,  \
+                                                  video.screen_height))
 #define DEFAULT_GRID_XSIZE_0           18
 #define DEFAULT_GRID_YSIZE_0           MIN(MAX(MIN_GRID_YSIZE,         \
                                                DEFAULT_GRID_XSIZE_0 *  \
@@ -1016,14 +1019,10 @@ struct OverlayInfo
   boolean active;              /* overlay activated (depending on game mode) */
 
   boolean show_grid;
-  boolean show_grid_buttons;
 
-  int grid_xsize_all[2];
-  int grid_ysize_all[2];
   int grid_xsize;
   int grid_ysize;
 
-  char grid_button_all[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
   char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
   char grid_button_highlight;
 };
@@ -1054,6 +1053,15 @@ struct SetupTouchInfo
   char *control_type;
   int move_distance;
   int drop_distance;
+
+  int grid_xsize[2];
+  int grid_ysize[2];
+
+  char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+
+  int transparency;            /* in percent (0 == opaque, 100 == invisible) */
+
+  boolean grid_initialized;
 };
 
 struct SetupInputInfo