#define ANIM_CE_VALUE (1 << 5)
#define ANIM_CE_SCORE (1 << 6)
#define ANIM_REVERSE (1 << 7)
+#define ANIM_OPAQUE_PLAYER (1 << 8)
/* values for special (non game element) animation modes */
-#define ANIM_HORIZONTAL (1 << 8)
-#define ANIM_VERTICAL (1 << 9)
-#define ANIM_STATIC_PANEL (1 << 10)
+#define ANIM_HORIZONTAL (1 << 9)
+#define ANIM_VERTICAL (1 << 10)
+#define ANIM_STATIC_PANEL (1 << 11)
#define ANIM_DEFAULT ANIM_LOOP