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added also fading in/out global animations to be started/stopped
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 151f83555d4dbfcf11e954b0956729ac2b712d8f..7abe732835c21cf761014e35d200554c0118d2f5 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-837,6
+837,7
@@
struct GfxInfo
Bitmap *background_bitmap;
int background_bitmap_mask;
+ Bitmap *fade_bitmap_backup;
Bitmap *fade_bitmap_source;
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;