/* values for special (non game element) animation modes */
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
-#define ANIM_STATIC_PANEL (1 << 12)
+#define ANIM_CENTERED (1 << 12)
+#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_DEFAULT ANIM_LOOP
+/* values for text alignment */
+#define ALIGN_LEFT (1 << 0)
+#define ALIGN_RIGHT (1 << 1)
+#define ALIGN_CENTER (1 << 2)
+
+#define ALIGN_DEFAULT ALIGN_LEFT
+
+#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
+ (a) == ALIGN_RIGHT ? (x) - (w) : (x))
+
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)