cleanup of screen fading code
[rocksndiamonds.git] / src / libgame / system.h
index a6e9b9f33b63b3bb572f1f1317873be97316aa56..6eca6f9b5e105b88d3840dbdf5bbb149a7379b9a 100644 (file)
 #define REDRAW_NONE            (0)
 #define REDRAW_ALL             (1 << 0)
 #define REDRAW_FIELD           (1 << 1)
-#define REDRAW_TILES           (1 << 2)
-#define REDRAW_DOOR_1          (1 << 3)
-#define REDRAW_VIDEO_1         (1 << 4)
-#define REDRAW_VIDEO_2         (1 << 5)
-#define REDRAW_VIDEO_3         (1 << 6)
-#define REDRAW_MICROLEVEL      (1 << 7)
-#define REDRAW_MICROLABEL      (1 << 8)
-#define REDRAW_FROM_BACKBUFFER (1 << 9)
-#define REDRAW_DOOR_2          (REDRAW_VIDEO_1 | \
-                                REDRAW_VIDEO_2 | \
-                                REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3          (1 << 10)
+#define REDRAW_DOOR_1          (1 << 2)
+#define REDRAW_DOOR_2          (1 << 3)
+#define REDRAW_DOOR_3          (1 << 4)
+#define REDRAW_FPS             (1 << 5)
+
 #define REDRAW_DOORS           (REDRAW_DOOR_1 | \
                                 REDRAW_DOOR_2 | \
                                 REDRAW_DOOR_3)
-#define REDRAW_MAIN            (REDRAW_FIELD | \
-                                REDRAW_TILES | \
-                                REDRAW_MICROLEVEL)
-#define REDRAW_FPS             (1 << 11)
 
 #define IN_GFX_FIELD_PLAY(x, y)        (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
                                 y >= gfx.sy && y < gfx.sy + gfx.sysize)
@@ -797,8 +786,6 @@ struct GfxInfo
   int draw_deactivation_mask;
   int draw_background_mask;
 
-  boolean drawing_area_changed;
-
   Bitmap *field_save_buffer;
 
   Bitmap *background_bitmap;
@@ -993,6 +980,7 @@ struct SetupInfo
   int game_frame_delay;
   boolean sp_show_border_elements;
   boolean small_game_graphics;
+  boolean show_snapshot_buttons;
 
   char *graphics_set;
   char *sounds_set;
@@ -1324,6 +1312,7 @@ void SetDrawBackgroundMask(int);
 void SetWindowBackgroundBitmap(Bitmap *);
 void SetMainBackgroundBitmap(Bitmap *);
 void SetDoorBackgroundBitmap(Bitmap *);
+void SetRedrawMaskFromArea(int, int, int, int);
 
 void LimitScreenUpdates(boolean);