added debug output showing which font token is used for which screen text
[rocksndiamonds.git] / src / libgame / system.h
index 5c131b97477ac9d4eb687bb97c1ef2aa40282360..6bd134568b94160331e648a2e78075a7e42cbf28 100644 (file)
@@ -1228,6 +1228,7 @@ struct GfxInfo
   struct FontBitmapInfo *font_bitmap_info;
   int (*select_font_function)(int);
   int (*get_font_from_token_function)(char *);
+  char * (*get_token_from_font_function)(int);
 
   int anim_random_frame;