#include "windows.h"
#elif defined(PLATFORM_MSDOS)
#include "msdos.h"
+#elif defined(PLATFORM_ANDROID)
+#include "android.h"
#endif
#if defined(TARGET_SDL)
gfx.draw_busy_anim_function(); \
}
+/* values for window scaling */
+#define MIN_WINDOW_SCALING_PERCENT 10
+#define STD_WINDOW_SCALING_PERCENT 100
+#define MAX_WINDOW_SCALING_PERCENT 300
+
/* type definitions */
#if defined(TARGET_SDL2)
boolean fullscreen_enabled;
struct ScreenModeInfo *fullscreen_modes;
char *fullscreen_mode_current;
+
+ boolean window_scaling_available;
+ int window_scaling_percent;
};
struct AudioSystemInfo
boolean time_limit;
boolean fullscreen;
char *fullscreen_mode;
+ int window_scaling_percent;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;