fixed bug when changing between graphic sets with different tile size
[rocksndiamonds.git] / src / libgame / system.h
index 162e153653a74d67cc1a458f387d75b5309e2fcd..671a0e73b8b1de2c97079e25ae33afda32c9c4cb 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* system.h                                                 *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// system.h
+// ============================================================================
 
 #ifndef SYSTEM_H
 #define SYSTEM_H
@@ -1334,8 +1332,9 @@ Bitmap *LoadCustomImage(char *);
 void ReloadCustomImage(Bitmap *, char *);
 
 Bitmap *ZoomBitmap(Bitmap *, int, int);
-void CreateBitmapWithSmallBitmaps(Bitmap *, int, int);
-void ScaleBitmap(Bitmap *, int);
+void ReCreateGameTileSizeBitmap(Bitmap **);
+void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
+void ScaleBitmap(Bitmap **, int);
 
 void SetMouseCursor(int);