#include "macosx.h"
#elif defined(PLATFORM_WIN32)
#include "windows.h"
-#elif defined(PLATFORM_MSDOS)
-#include "msdos.h"
#elif defined(PLATFORM_ANDROID)
#include "android.h"
#endif
#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
+/* values for touch control */
+#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
+#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
+
+#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
+
+#define TOUCH_MOVE_DISTANCE_DEFAULT 2
+#define TOUCH_DROP_DISTANCE_DEFAULT 5
+
+
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
/* default values for undefined configuration file parameters */
#define ARG_UNDEFINED "-1000000"
-#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
+#define ARG_UNDEFINED_VALUE (-1000000)
+
+/* default value for off-screen positions */
+#define POS_OFFSCREEN (-1000000)
/* definitions for game sub-directories */
#ifndef RO_GAME_DIR
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
-#if !defined(PLATFORM_MSDOS)
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
#define MUS_CLASSIC_SUBDIR "mus_classic"
-#else
-#define GFX_CLASSIC_SUBDIR "gfx_orig"
-#define SND_CLASSIC_SUBDIR "snd_orig"
-#define MUS_CLASSIC_SUBDIR "mus_orig"
-#endif
#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
#define GFX_DEFAULT_SUBDIR "jue0"
#endif
/* file names and filename extensions */
-#if !defined(PLATFORM_MSDOS)
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
-#else
-#define LEVELSETUP_DIRECTORY "lvlsetup"
-#define SETUP_FILENAME "setup.cnf"
-#define LEVELSETUP_FILENAME "lvlsetup.cnf"
-#define EDITORSETUP_FILENAME "edsetup.cnf"
-#define EDITORCASCADE_FILENAME "edcascad.conf"
-#define HELPANIM_FILENAME "helpanim.cnf"
-#define HELPTEXT_FILENAME "helptext.cnf"
-#define LEVELINFO_FILENAME "lvlinfo.cnf"
-#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
-#define SOUNDSINFO_FILENAME "sndinfo.cnf"
-#define MUSICINFO_FILENAME "musinfo.cnf"
-#define ARTWORKINFO_CACHE_FILE "artinfo.cac"
-#define LEVELFILE_EXTENSION "lvl"
-#define TAPEFILE_EXTENSION "tap"
-#define SCOREFILE_EXTENSION "sco"
-#endif
#define ERROR_BASENAME "stderr.txt"
#define STRING_NEWLINE_UNIX "\n"
#define STRING_NEWLINE_DOS "\r\n"
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+#if defined(PLATFORM_WIN32)
#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
#define STRING_NEWLINE STRING_NEWLINE_DOS
char *x11_icon_filename;
char *x11_iconmask_filename;
char *sdl_icon_filename;
- char *msdos_cursor_filename;
char *cookie_prefix;
char *filename_prefix; /* prefix to cut off from DOS filenames */
int version_minor;
int version_patch;
+ char *(*window_title_function)(void);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
};
Key snap, drop;
};
+struct SetupTouchInfo
+{
+ char *control_type;
+ int move_distance;
+ int drop_distance;
+};
+
struct SetupInputInfo
{
boolean use_joystick;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
+ struct SetupTouchInfo touch;
struct SetupSystemInfo system;
struct OptionInfo options;
};
/* function definitions */
+#if 1
+void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
+ char *, char *, char *, int);
+#else
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
char *, char *, char *, char *, char *, int);
+#endif
+
+void SetWindowTitle();
+void InitWindowTitleFunction(char *(*window_title_function)(void));
void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
void InitExitFunction(void (*exit_function)(int));
void InitPlatformDependentStuff(void);