projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added new game control input method 'follow finger' for touch devices
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 06bed391eaaef0ec84ceae8c2d87c71634dcba31..641010948cfa93dea18e4d2a62f6d3824de9a115 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-85,6
+85,7
@@
/* values for touch control */
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
/* values for touch control */
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
+#define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
@@
-92,6
+93,13
@@
#define TOUCH_DROP_DISTANCE_DEFAULT 5
#define TOUCH_DROP_DISTANCE_DEFAULT 5
+/* values for screen keyboard on mobile devices */
+#if defined(PLATFORM_ANDROID)
+#define HAS_SCREEN_KEYBOARD
+#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
+#endif
+
+
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
@@
-801,6
+809,12
@@
struct VideoSystemInfo
unsigned int frame_delay;
unsigned int frame_delay_value;
unsigned int frame_delay;
unsigned int frame_delay_value;
+ boolean shifted_up;
+ int shifted_up_pos;
+ int shifted_up_pos_last;
+ unsigned int shifted_up_delay;
+ unsigned int shifted_up_delay_value;
+
boolean initialized;
};
boolean initialized;
};
@@
-1294,6
+1308,12
@@
struct XY
int x, y;
};
int x, y;
};
+struct XYTileSize
+{
+ int x, y;
+ int tile_size;
+};
+
struct Rect
{
int x, y;
struct Rect
{
int x, y;
@@
-1462,7
+1482,6
@@
Bitmap *LoadImage(char *);
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
-Bitmap *ZoomBitmap(Bitmap *, int, int);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
void CreateBitmapTextures(Bitmap **);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
void CreateBitmapTextures(Bitmap **);
@@
-1483,6
+1502,8
@@
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState();
KeyMod GetKeyModStateFromEvents();
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState();
KeyMod GetKeyModStateFromEvents();
+void StartTextInput(int, int, int, int);
+void StopTextInput();
boolean CheckCloseWindowEvent(ClientMessageEvent *);
void InitJoysticks();
boolean CheckCloseWindowEvent(ClientMessageEvent *);
void InitJoysticks();