getUserMusicDir() : \
NULL)
+#define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+ &leveldir_first : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? \
+ &artwork.gfx_first : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? \
+ &artwork.snd_first : \
+ (t) == TREE_TYPE_MUSIC_DIR ? \
+ &artwork.mus_first : \
+ NULL)
+
// values for artwork handling
#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \