#define REDRAWTILES_THRESHOLD 0
#endif
-#define IN_GFX_FIELD(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
x < gfx.real_sx + gfx.full_sxsize && \