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added global animation event 'unclick:any' to handle mouse release events
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 8bcafb8269c1517ecaf30a8734f9db2668059351..51357bcea1fb338324e4ef8a46ec5955c00fdef1 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-362,6
+362,7
@@
#define ANIM_EVENT_START (1 << 20)
#define ANIM_EVENT_END (1 << 21)
#define ANIM_EVENT_POST (1 << 22)
#define ANIM_EVENT_START (1 << 20)
#define ANIM_EVENT_END (1 << 21)
#define ANIM_EVENT_POST (1 << 22)
+#define ANIM_EVENT_UNCLICK_ANY (1 << 23)
// anim number: bits 0-7
// part number: bits 8-15
// anim number: bits 0-7
// part number: bits 8-15