removed storing and sending system UUID again
[rocksndiamonds.git] / src / libgame / system.h
index bf7ec1a4306200bf146ed2e6047eab6925aa2bf9..4f17a86c198ccd562640ac9de19fb859b267563c 100644 (file)
@@ -1013,8 +1013,6 @@ struct ProgramInfo
   void (*exit_message_function)(char *, va_list);
   void (*exit_function)(int);
 
-  char *system_uuid;           // initialized when reading first setup file
-
   boolean headless;
 };
 
@@ -1432,9 +1430,7 @@ struct SetupDebugInfo
 struct SetupInfo
 {
   char *player_name;
-
   char *player_uuid;
-  char *system_uuid;
 
   boolean multiple_users;