rnd-20020907-1-src
[rocksndiamonds.git] / src / libgame / system.h
index 920e464cfa12a5af0ab296bc879c4bbfdc6c88c0..497a39585cd8091f30ac48d491cec08371072c21 100644 (file)
 /* default text for non-existant artwork */
 #define NOT_AVAILABLE          "(not available)"
 
+/* default value for undefined filename */
+#define UNDEFINED_FILENAME     "[NONE]"
+
 /* default name for new levels */
 #define NAMELESS_LEVEL_NAME    "nameless level"
 
@@ -358,10 +361,14 @@ struct SetupInfo
 };
 
 #define TREE_TYPE_GENERIC              0
-#define TREE_TYPE_LEVEL_DIR            1
-#define TREE_TYPE_GRAPHICS_DIR         2
-#define TREE_TYPE_SOUNDS_DIR           3
-#define TREE_TYPE_MUSIC_DIR            4
+#define TREE_TYPE_GRAPHICS_DIR         1
+#define TREE_TYPE_SOUNDS_DIR           2
+#define TREE_TYPE_MUSIC_DIR            3
+#define TREE_TYPE_LEVEL_DIR            4
+
+#define ARTWORK_TYPE_GRAPHICS          TREE_TYPE_GRAPHICS_DIR
+#define ARTWORK_TYPE_SOUNDS            TREE_TYPE_SOUNDS_DIR
+#define ARTWORK_TYPE_MUSIC             TREE_TYPE_MUSIC_DIR
 
 struct TreeInfo
 {
@@ -429,6 +436,47 @@ struct ArtworkInfo
   char *mus_current_identifier;
 };
 
+struct ConfigInfo
+{
+  char *token;
+  char *value;
+};
+
+struct FileInfo
+{
+  char *token;
+
+  char *default_filename;
+  char *filename;
+
+  int *default_parameter;                      /* array of file parameters */
+  int *parameter;                              /* array of file parameters */
+};
+
+struct ListNodeInfo
+{
+  char *source_filename;                       /* primary key for node list */
+  int num_references;
+};
+
+struct ArtworkListInfo
+{
+  int type;                                    /* type of artwork */
+
+  int num_file_list_entries;
+  int num_suffix_list_entries;
+
+  struct FileInfo *file_list;                  /* static artwork file array */
+  char **suffix_list;                          /* parameter suffixes array */
+
+  struct ListNodeInfo **artwork_list;          /* static artwork node array */
+
+  struct ListNode *content_list;               /* dynamic artwork node list */
+
+  void *(*load_artwork)(char *);               /* constructor function */
+  void (*free_artwork)(void *);                        /* destructor function */
+};
+
 
 /* ========================================================================= */
 /* exported variables                                                        */