added setup option for overlay touch buttons (not used yet)
[rocksndiamonds.git] / src / libgame / system.h
index 30ef7d7986b735c5b8289d82ecbe4771c898307d..481290eeba094911a6d7c4579ccaf9df7c9e9d13 100644 (file)
@@ -16,9 +16,9 @@
 #include "types.h"
 
 
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
 #include "macosx.h"
-#elif defined(PLATFORM_WIN32)
+#elif defined(PLATFORM_WINDOWS)
 #include "windows.h"
 #elif defined(PLATFORM_ANDROID)
 #include "android.h"
 #define DEFAULT_KEY_RIGHT              KSYM_Right
 #define DEFAULT_KEY_UP                 KSYM_Up
 #define DEFAULT_KEY_DOWN               KSYM_Down
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
 #define DEFAULT_KEY_SNAP               KSYM_Control_L
 #define DEFAULT_KEY_DROP               KSYM_KP_Enter
 #else
 #define MB_MENU_MARK                   TRUE
 #define MB_MENU_INITIALIZE             (-1)
 #define MB_MENU_LEAVE                  (-2)
+#define MB_MENU_CONTINUE               (-3)
 #define MB_LEFTBUTTON                  1
 #define MB_MIDDLEBUTTON                        2
 #define MB_RIGHTBUTTON                 3
 
 #define GAMECONTROLLER_BASENAME        "gamecontrollerdb.txt"
 
+#define FALLBACK_TEXT_FILENAME "fallback.txt"
+
 #define LOG_OUT_BASENAME       "stdout.txt"
 #define LOG_ERR_BASENAME       "stderr.txt"
 
 #define STRING_NEWLINE_UNIX            "\n"
 #define STRING_NEWLINE_DOS             "\r\n"
 
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
 #define CHAR_PATH_SEPARATOR    CHAR_PATH_SEPARATOR_DOS
 #define STRING_PATH_SEPARATOR  STRING_PATH_SEPARATOR_DOS
 #define STRING_NEWLINE         STRING_NEWLINE_DOS
@@ -1306,6 +1309,8 @@ struct SetupTouchInfo
   boolean draw_pressed;
 
   boolean grid_initialized;
+
+  boolean overlay_buttons;
 };
 
 struct SetupInputInfo