added setup value for maximum allowed engine snapshot memory usage
[rocksndiamonds.git] / src / libgame / system.h
index 97fed8a27063cefca1b2c2b7729e1b8f5ecfcecb..4710ea17d0962de0101021f129a623ba1ff996a9 100644 (file)
@@ -1022,6 +1022,7 @@ struct SetupInfo
   boolean scroll_delay;
   boolean scroll_delay_value;
   char *engine_snapshot_mode;
+  int engine_snapshot_memory;
   boolean fade_screens;
   boolean autorecord;
   boolean show_titlescreen;