added "last played level sets" sub-menu to level set selection screen
[rocksndiamonds.git] / src / libgame / system.h
index 48a03fc1a80e43e8385a2177bb756646ea973571..46124b82e231c27c48679ac19a9db3bbbd16ac3a 100644 (file)
 
 #define ANIM_DEFAULT           ANIM_LOOP
 
-// values for special drawing styles (currently only for crumbled graphics)
+// values for special drawing styles and event handling
 #define STYLE_NONE             0
+
+// values used for crumbled graphics
 #define STYLE_ACCURATE_BORDERS (1 << 0)
 #define STYLE_INNER_CORNERS    (1 << 1)
+
+// values used for game panel graphics
 #define STYLE_REVERSE          (1 << 2)
+#define STYLE_LEFTMOST_POSITION        (1 << 3)
 
-// values for special event handling style (used for global animation)
-#define STYLE_BLOCK            (1 << 3)
-#define STYLE_PASSTHROUGH      (1 << 4)
-#define STYLE_MULTIPLE_ACTIONS (1 << 5)
+// values used for global animations
+#define STYLE_BLOCK            (1 << 4)
+#define STYLE_PASSTHROUGH      (1 << 5)
+#define STYLE_MULTIPLE_ACTIONS (1 << 6)
 
 #define STYLE_DEFAULT          STYLE_NONE
 
 // maximum number of parallel players supported by libgame functions
 #define MAX_PLAYERS            4
 
+// maximum number of player names
+#define MAX_PLAYER_NAMES       12
+
 // maximum allowed length of player name
 #define MAX_PLAYER_NAME_LEN    10
 
                                         JOY_BUTTON_2 :                  \
                                         JOY_NO_ACTION)
 
+// maximum number of level sets in the level set history
+#define MAX_LEVELDIR_HISTORY   12
+
 // default name for empty highscore entry
 #define EMPTY_PLAYER_NAME      "no name"
 
 // file names and filename extensions
 #define LEVELSETUP_DIRECTORY   "levelsetup"
 #define SETUP_FILENAME         "setup.conf"
+#define USERSETUP_FILENAME     "usersetup.conf"
 #define AUTOSETUP_FILENAME     "autosetup.conf"
 #define LEVELSETUP_FILENAME    "levelsetup.conf"
 #define EDITORSETUP_FILENAME   "editorsetup.conf"
 #define TREE_TYPE_MUSIC_DIR    ARTWORK_TYPE_MUSIC
 #define TREE_TYPE_LEVEL_DIR    3
 #define TREE_TYPE_LEVEL_NR     4
+#define TREE_TYPE_PLAYER_NAME  5
 
 #define NUM_BASE_TREE_TYPES    4
-#define NUM_TREE_TYPES         5
+#define NUM_TREE_TYPES         6
 
 #define INFOTEXT_UNDEFINED     ""
 #define INFOTEXT_GRAPHICS_DIR  "Custom Graphics"
 #define INFOTEXT_MUSIC_DIR     "Custom Music"
 #define INFOTEXT_LEVEL_DIR     "Level Sets"
 #define INFOTEXT_LEVEL_NR      "Levels"
+#define INFOTEXT_PLAYER_NAME   "Players & Teams"
 
-#define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_LEVEL_NR ?            \
+#define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_PLAYER_NAME ?         \
+                                INFOTEXT_PLAYER_NAME :                 \
+                                (t) == TREE_TYPE_LEVEL_NR ?            \
                                 INFOTEXT_LEVEL_NR :                    \
                                 (t) == TREE_TYPE_LEVEL_DIR ?           \
                                 INFOTEXT_LEVEL_DIR :                   \
@@ -1271,6 +1287,8 @@ struct SetupEditorInfo
 
   boolean show_element_token;
 
+  boolean show_read_only_warning;
+
   boolean use_template_for_new_levels;
 };
 
@@ -1279,6 +1297,11 @@ struct SetupAutoSetupInfo
   int editor_zoom_tilesize;
 };
 
+struct SetupLevelSetupInfo
+{
+  char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
+};
+
 struct SetupEditorCascadeInfo
 {
   boolean el_bd;
@@ -1412,7 +1435,8 @@ struct SetupInfo
   boolean skip_levels;
   boolean increment_levels;
   boolean auto_play_next_level;
-  boolean skip_scores_after_game;
+  boolean count_score_after_game;
+  boolean show_scores_after_game;
   boolean time_limit;
   boolean fullscreen;
   int window_scaling_percent;
@@ -1426,6 +1450,7 @@ struct SetupInfo
   boolean input_on_focus;
   boolean prefer_aga_graphics;
   boolean prefer_lowpass_sounds;
+  boolean prefer_extra_panel_items;
   boolean game_speed_extended;
   int game_frame_delay;
   boolean sp_show_border_elements;
@@ -1448,6 +1473,8 @@ struct SetupInfo
   char *network_server_hostname;
 
   struct SetupAutoSetupInfo auto_setup;
+  struct SetupLevelSetupInfo level_setup;
+
   struct SetupEditorInfo editor;
   struct SetupEditorCascadeInfo editor_cascade;
   struct SetupShortcutInfo shortcut;