boolean verbose;
boolean debug;
boolean debug_x11_sync;
+
+ unsigned long cmd_switches;
};
struct ScreenModeInfo
int vx, vy;
int vxsize, vysize;
+ int win_xsize, win_ysize;
+
int draw_deactivation_mask;
int draw_background_mask;
boolean input_on_focus;
boolean prefer_aga_graphics;
int game_frame_delay;
+ boolean sp_show_border_elements;
char *graphics_set;
char *sounds_set;
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
+void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
void InitGfxCustomArtworkInfo();