#define ELEMENTS_DIRECTORY "elements"
#define CREDITS_DIRECTORY "credits"
#define PROGRAM_INFO_DIRECTORY "program"
+#define LEVELSET_INFO_DIRECTORY "levelset"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
boolean menu_exit;
boolean menu_save_and_exit;
+ boolean menu_shortcuts_various;
+ boolean menu_shortcuts_focus;
+ boolean menu_shortcuts_tape;
+ boolean menu_shortcuts_sound;
+ boolean menu_shortcuts_snap;
+
boolean info_title;
boolean info_elements;
boolean info_music;
int engine_snapshot_memory;
boolean fade_screens;
boolean autorecord;
+ boolean autorecord_after_replay;
boolean auto_pause_on_start;
boolean show_titlescreen;
boolean quick_doors;
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
boolean DrawingDeactivatedField(void);
-boolean DrawingDeactivated(int, int, int, int);
+boolean DrawingDeactivated(int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged(void);
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
void PeekEvent(Event *event);
void PumpEvents(void);
void CheckQuitEvent(void);
-Key GetEventKey(KeyEvent *, boolean);
+Key GetEventKey(KeyEvent *);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState(void);
KeyMod GetKeyModStateFromEvents(void);