added graphics animation mode "random_static" (unchanged for each tile)
[rocksndiamonds.git] / src / libgame / system.h
index 8ad5c08f8387b2cdc8e49f0187dfb9d46958ec8c..327cba881e18ab2b806c4823691f5056e6b53df4 100644 (file)
 #define API_SERVER_URI_ADD             "/api/scores/add"
 #define API_SERVER_URI_GET             "/api/scores/get"
 #define API_SERVER_URI_RENAME          "/api/players/rename"
+#define API_SERVER_URI_RESETUUID       "/api/players/resetuuid"
 
 #if defined(TESTING)
 #undef API_SERVER_HOSTNAME
 #define ANIM_STATIC_PANEL      (1 << 13)
 #define ANIM_ALL               (1 << 14)
 #define ANIM_ONCE              (1 << 15)
+#define ANIM_TILED             (1 << 16)
+#define ANIM_RANDOM_STATIC     (1 << 17)
 
 #define ANIM_DEFAULT           ANIM_LOOP
 
@@ -1448,6 +1451,7 @@ struct SetupInfo
 {
   char *player_name;
   char *player_uuid;
+  int player_version;
 
   boolean multiple_users;