struct AudioSystemInfo
{
boolean sound_available;
- boolean music_available;
boolean loops_available;
- boolean mods_available;
- boolean sound_enabled;
+ boolean music_available;
+ boolean sound_enabled;
boolean sound_deactivated; /* for temporarily disabling sound */
int soundserver_pipe[2];
int channels;
int music_channel;
- int music_nr;
};
struct GfxInfo