added upgrading player UUID on score server for old UUID versions
[rocksndiamonds.git] / src / libgame / system.h
index 11c88762ff96f9fbd2dd275050b57fd1bbe25d9d..306757a6d6ad8d92248c2ace4692fcf52b41a9fe 100644 (file)
 #define API_SERVER_URI_ADD             "/api/scores/add"
 #define API_SERVER_URI_GET             "/api/scores/get"
 #define API_SERVER_URI_RENAME          "/api/players/rename"
+#define API_SERVER_URI_RESETUUID       "/api/players/resetuuid"
 
 #if defined(TESTING)
 #undef API_SERVER_HOSTNAME
 #define MUSICINFO_FILENAME     "musicinfo.conf"
 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
 #define LEVELTEMPLATE_FILENAME "template.level"
+#define UPLOADED_FILENAME      ".uploaded"
 #define LEVELFILE_EXTENSION    "level"
 #define TAPEFILE_EXTENSION     "tape"
 #define SCOREFILE_EXTENSION    "score"
@@ -1447,6 +1449,7 @@ struct SetupInfo
 {
   char *player_name;
   char *player_uuid;
+  int player_version;
 
   boolean multiple_users;
 
@@ -1514,7 +1517,10 @@ struct SetupInfo
   char *api_server_hostname;
   char *api_server_password;
   boolean ask_for_uploading_tapes;
+  boolean ask_for_remaining_tapes;
   boolean provide_uploading_tapes;
+  boolean ask_for_using_api_server;
+  boolean has_remaining_tapes;
 
   struct SetupAutoSetupInfo auto_setup;
   struct SetupLevelSetupInfo level_setup;