boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
+ boolean game_speed_extended;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
char *text;
};
+struct StringValueTextInfo
+{
+ char *value;
+ char *text;
+};
+
struct ConfigInfo
{
char *token;