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added (and set) identifier and level number to global levelset structure
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 5e61476f721fa110f262056acdf03977d0eba3a5..29a98017dd832c63435c16297498f3018ecd5868 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-567,6
+567,7
@@
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
+#define NETWORK_DIRECTORY "network"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
@@
-1565,6
+1566,14
@@
struct MouseActionInfo
int button_hint;
};
int button_hint;
};
+struct LevelSetInfo
+{
+ int music[MAX_LEVELS];
+
+ char *identifier;
+ int level_nr;
+};
+
struct LevelStats
{
int played;
struct LevelStats
{
int played;
@@
-1594,6
+1603,7
@@
extern LevelDirTree *leveldir_first;
extern LevelDirTree *leveldir_current;
extern int level_nr;
extern LevelDirTree *leveldir_current;
extern int level_nr;
+extern struct LevelSetInfo levelset;
extern struct LevelStats level_stats[];
extern DrawWindow *window;
extern struct LevelStats level_stats[];
extern DrawWindow *window;