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added SDL event filter to track mouse position from mouse motion events
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index d4e732e9fb22a535c1329dcb652ff80aafc9db6a..290f0cb7827af8e501be7cf2c38e2114f96a1c7c 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1857,6
+1857,7
@@
void OpenAudio(void);
void CloseAudio(void);
void SetAudioMode(boolean);
+void InitEventFilter(EventFilter);
boolean PendingEvent(void);
void WaitEvent(Event *event);
void PeekEvent(Event *event);