added setup option for showing (only) undo/redo game buttons
[rocksndiamonds.git] / src / libgame / system.h
index e93122a8099b33d9daf44d567e7faf2020ff7227..246960319b27304cd7fe6e8cb89783c76a8c64d8 100644 (file)
 // default value for undefined levelset
 #define UNDEFINED_LEVELSET     "[NONE]"
 
+// default value for undefined password
+#define UNDEFINED_PASSWORD     "[undefined]"
+
 // default value for undefined parameter
 #define ARG_DEFAULT            "[DEFAULT]"
 
 // default value for off-screen positions
 #define POS_OFFSCREEN          (-1000000)
 
-// definitions for game sub-directories
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR            "."
+// definitions for game base path and sub-directories
+#ifndef BASE_PATH
+#define BASE_PATH              "."
 #endif
 
-#define RO_BASE_PATH           RO_GAME_DIR
-
 // directory names
 #define GRAPHICS_DIRECTORY     "graphics"
 #define SOUNDS_DIRECTORY       "sounds"
@@ -1040,7 +1041,7 @@ struct OptionInfo
   char *server_host;
   int server_port;
 
-  char *ro_base_directory;
+  char *base_directory;
   char *level_directory;
   char *graphics_directory;
   char *sounds_directory;
@@ -1049,6 +1050,7 @@ struct OptionInfo
   char *conf_directory;
 
   char *execute_command;
+  char *tape_log_filename;
 
   char *special_flags;
   char *debug_mode;
@@ -1473,6 +1475,7 @@ struct SetupInfo
   boolean sp_show_border_elements;
   boolean small_game_graphics;
   boolean show_snapshot_buttons;
+  boolean show_undo_redo_buttons;
   boolean only_show_local_scores;
 
   char *graphics_set;
@@ -1492,6 +1495,7 @@ struct SetupInfo
 
   boolean api_server;
   char *api_server_hostname;
+  char *api_server_password;
 
   struct SetupAutoSetupInfo auto_setup;
   struct SetupLevelSetupInfo level_setup;
@@ -1954,6 +1958,7 @@ Bitmap *LoadImage(char *);
 Bitmap *LoadCustomImage(char *);
 void ReloadCustomImage(Bitmap *, char *);
 
+Bitmap *ZoomBitmap(Bitmap *, int, int);
 void ReCreateGameTileSizeBitmap(Bitmap **);
 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
 void CreateBitmapTextures(Bitmap **);