added support for loading and saving number of currently active user
[rocksndiamonds.git] / src / libgame / system.h
index 68a94cec543e27646cbc54344c64edcd974f1d49..2011aaacf3e6932985f32011b946555c7199b8e2 100644 (file)
 // maximum number of parallel players supported by libgame functions
 #define MAX_PLAYERS            4
 
+// maximum number of player names
+#define MAX_PLAYER_NAMES       10
+
 // maximum allowed length of player name
 #define MAX_PLAYER_NAME_LEN    10
 
 #define CACHE_DIRECTORY                "cache"
 #define CONF_DIRECTORY         "conf"
 #define NETWORK_DIRECTORY      "network"
+#define USERS_DIRECTORY                "users"
 
 #define GFX_CLASSIC_SUBDIR     "gfx_classic"
 #define SND_CLASSIC_SUBDIR     "snd_classic"
 // file names and filename extensions
 #define LEVELSETUP_DIRECTORY   "levelsetup"
 #define SETUP_FILENAME         "setup.conf"
+#define USERSETUP_FILENAME     "usersetup.conf"
 #define AUTOSETUP_FILENAME     "autosetup.conf"
 #define LEVELSETUP_FILENAME    "levelsetup.conf"
 #define EDITORSETUP_FILENAME   "editorsetup.conf"
@@ -1390,6 +1395,8 @@ struct SetupInfo
 {
   char *player_name;
 
+  boolean multiple_users;
+
   boolean sound;
   boolean sound_loops;
   boolean sound_music;
@@ -1457,6 +1464,11 @@ struct SetupInfo
   struct OptionInfo options;
 };
 
+struct UserInfo
+{
+  int nr;
+};
+
 struct TreeInfo
 {
   struct TreeInfo **node_top;          // topmost node in tree
@@ -1777,6 +1789,7 @@ extern struct AnimInfo            anim;
 extern struct ArtworkInfo      artwork;
 extern struct JoystickInfo     joystick;
 extern struct SetupInfo                setup;
+extern struct UserInfo         user;
 
 extern LevelDirTree           *leveldir_first_all;
 extern LevelDirTree           *leveldir_first;