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added enabling/disabling virtual button overlay depending on input events
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index ca25b287ff43c9d07bc09d77ddd6370284628718..1b1dc2a453b5f64d73ba4b922ee4cb6d73ddecfb 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-941,7
+941,8
@@
struct GfxInfo
struct OverlayInfo
{
struct OverlayInfo
{
- boolean active;
+ boolean enabled; /* overlay generally enabled or disabled */
+ boolean active; /* overlay activated (depending on game mode) */
};
struct JoystickInfo
};
struct JoystickInfo
@@
-1469,6
+1470,7
@@
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
void InitOverlayInfo();
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
void InitOverlayInfo();
+void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
void SetOverlayActive(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);