/* default shortcut keys */
#define DEFAULT_KEY_SAVE_GAME KSYM_F1
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
-/* values for move directions */
+/* values for move directions and special "button" keys */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << 0)
#define MV_RIGHT (1 << 1)
#define MV_UP (1 << 2)
#define MV_DOWN (1 << 3)
+#define KEY_BUTTON_1 (1 << 4)
+#define KEY_BUTTON_2 (1 << 5)
+#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
+#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
/* values for button status */
#define MB_NOT_PRESSED FALSE
#define VERSION_MINOR(x) (((x) % 10000) / 100)
#define VERSION_PATCH(x) ((x) % 100)
+/* functions for parent/child process identification */
+#define IS_PARENT_PROCESS(pid) ((pid) > 0)
+#define IS_CHILD_PROCESS(pid) ((pid) == 0)
+
/* type definitions */
typedef int (*EventFilter)(const Event *);
boolean network;
boolean verbose;
boolean debug;
+ char *debug_command;
};
struct VideoSystemInfo
struct AudioSystemInfo
{
boolean sound_available;
- boolean music_available;
boolean loops_available;
- boolean mods_available;
+ boolean music_available;
+
boolean sound_enabled;
+ boolean sound_deactivated; /* for temporarily disabling sound */
- int soundserver_pipe[2];
- int soundserver_pid;
+ int mixer_pipe[2];
+ int mixer_pid;
char *device_name;
int device_fd;
- int channels;
+ int num_channels;
int music_channel;
- int music_nr;
+ int first_sound_channel;
};
struct GfxInfo
{
Key save_game;
Key load_game;
+ Key toggle_pause;
};
struct SetupInfo
inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
inline Bitmap *CreateBitmapStruct(void);
inline Bitmap *CreateBitmap(int, int, int);
-inline void TransferBitmapPointers(Bitmap *, Bitmap *);
inline void FreeBitmap(Bitmap *);
inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
inline void ClearRectangle(Bitmap *, int, int, int, int);
Bitmap *LoadImage(char *);
Bitmap *LoadCustomImage(char *);
-Bitmap *ReloadCustomImage(Bitmap **, char *);
+void ReloadCustomImage(Bitmap *, char *);
inline void OpenAudio(void);
inline void CloseAudio(void);