rnd-20031019-4-src
[rocksndiamonds.git] / src / libgame / system.h
index a5e0b22eba295bc28cd03645f49bcbaec44e293f..134d6c3ecf476560188ff9b88ed2dc21ab44b2d3 100644 (file)
 #define ANIM_RANDOM            (1 << 4)
 #define ANIM_REVERSE           (1 << 5)
 
+/* values for special (non game element) animation modes */
+#define ANIM_HORIZONTAL                (1 << 6)
+#define ANIM_VERTICAL          (1 << 7)
+
+#define ANIM_DEFAULT           ANIM_LOOP
 
 /* values for redraw_mask */
 #define REDRAW_NONE            (0)
 #define RO_BASE_PATH           RO_GAME_DIR
 #define RW_BASE_PATH           RW_GAME_DIR
 
+/* directory names */
 #define GRAPHICS_DIRECTORY     "graphics"
 #define SOUNDS_DIRECTORY       "sounds"
 #define MUSIC_DIRECTORY                "music"
 #define DOCS_DIRECTORY         "docs"
 
 #if !defined(PLATFORM_MSDOS)
-#define GRAPHICS_SUBDIR                "gfx_classic"
-#define SOUNDS_SUBDIR          "snd_classic"
-#define MUSIC_SUBDIR           "mus_classic"
+#define GFX_CLASSIC_SUBDIR     "gfx_classic"
+#define SND_CLASSIC_SUBDIR     "snd_classic"
+#define MUS_CLASSIC_SUBDIR     "mus_classic"
+#else
+#define GFX_CLASSIC_SUBDIR     "gfx_orig"
+#define SND_CLASSIC_SUBDIR     "snd_orig"
+#define MUS_CLASSIC_SUBDIR     "mus_orig"
+#endif
+
+/* file names and filename extensions */
+#if !defined(PLATFORM_MSDOS)
+#define LEVELSETUP_DIRECTORY   "levelsetup"
+#define SETUP_FILENAME         "setup.conf"
+#define LEVELSETUP_FILENAME    "levelsetup.conf"
+#define LEVELINFO_FILENAME     "levelinfo.conf"
+#define GRAPHICSINFO_FILENAME  "graphicsinfo.conf"
+#define SOUNDSINFO_FILENAME    "soundsinfo.conf"
+#define MUSICINFO_FILENAME     "musicinfo.conf"
+#define LEVELFILE_EXTENSION    "level"
+#define TAPEFILE_EXTENSION     "tape"
+#define SCOREFILE_EXTENSION    "score"
 #else
-#define GRAPHICS_SUBDIR                "gfx_orig"
-#define SOUNDS_SUBDIR          "snd_orig"
-#define MUSIC_SUBDIR           "mus_orig"
+#define LEVELSETUP_DIRECTORY   "lvlsetup"
+#define SETUP_FILENAME         "setup.cnf"
+#define LEVELSETUP_FILENAME    "lvlsetup.cnf"
+#define LEVELINFO_FILENAME     "lvlinfo.cnf"
+#define GRAPHICSINFO_FILENAME  "gfxinfo.cnf"
+#define SOUNDSINFO_FILENAME    "sndinfo.cnf"
+#define MUSICINFO_FILENAME     "musinfo.cnf"
+#define LEVELFILE_EXTENSION    "lvl"
+#define TAPEFILE_EXTENSION     "tap"
+#define SCOREFILE_EXTENSION    "sco"
 #endif
 
+
 /* areas in bitmap PIX_DOOR */
 /* meaning in PIX_DB_DOOR: (3 PAGEs)
    PAGEX1: 1. buffer for DOOR_1
 #define DOOR_GFX_PAGEY1                (0)
 #define DOOR_GFX_PAGEY2                (gfx.dysize)
 
-/* functions for version handling */
+
+/* macros for version handling */
 #define VERSION_IDENT(x,y,z)   ((x) * 1000000 + (y) * 10000 + (z) * 100)
 #define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r))
 #define VERSION_MAJOR(x)       ((x) / 1000000)
 #define VERSION_PATCH(x)       (((x) % 10000) / 100)
 #define VERSION_RELEASE(x)     ((x) % 100)
 
-/* functions for parent/child process identification */
+
+/* macros for parent/child process identification */
 #if defined(PLATFORM_UNIX)
 #define IS_PARENT_PROCESS()    (audio.mixer_pid != getpid())
 #define IS_CHILD_PROCESS()     (audio.mixer_pid == getpid())
 #define HAS_CHILD_PROCESS()    FALSE
 #endif
 
+
+/* values for artwork type */
+#define ARTWORK_TYPE_GRAPHICS  0
+#define ARTWORK_TYPE_SOUNDS    1
+#define ARTWORK_TYPE_MUSIC     2
+
+#define NUM_ARTWORK_TYPES      3
+
+
+/* values for tree type (chosen to match artwork type) */
+#define TREE_TYPE_UNDEFINED    -1
+#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
+#define TREE_TYPE_SOUNDS_DIR   ARTWORK_TYPE_SOUNDS
+#define TREE_TYPE_MUSIC_DIR    ARTWORK_TYPE_MUSIC
+#define TREE_TYPE_LEVEL_DIR    3
+
+#define NUM_TREE_TYPES         4
+
+
+/* values for artwork handling */
+#define LEVELDIR_ARTWORK_SET(leveldir, type)                           \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                (leveldir)->graphics_set :             \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                (leveldir)->sounds_set :               \
+                                (leveldir)->music_set)
+
+#define LEVELDIR_ARTWORK_PATH(leveldir, type)                          \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                (leveldir)->graphics_path :            \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                (leveldir)->sounds_path :              \
+                                (leveldir)->music_path)
+
+#define SETUP_ARTWORK_SET(setup, type)                                 \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                (setup).graphics_set :                 \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                (setup).sounds_set :                   \
+                                (setup).music_set)
+
+#define SETUP_OVERRIDE_ARTWORK(setup, type)                            \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                (setup).override_level_graphics :      \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                (setup).override_level_sounds :        \
+                                (setup).override_level_music)
+
+#define ARTWORK_FIRST_NODE(artwork, type)                              \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                (artwork).gfx_first :  \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                (artwork).snd_first :  \
+                                (artwork).mus_first)
+
+#define ARTWORK_CURRENT_IDENTIFIER(artwork, type)                      \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                (artwork).gfx_current_identifier :     \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                (artwork).snd_current_identifier :     \
+                                (artwork).mus_current_identifier)
+
+#define ARTWORKINFO_FILENAME(type)                                     \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                GRAPHICSINFO_FILENAME :                \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                SOUNDSINFO_FILENAME :                  \
+                                (type) == ARTWORK_TYPE_MUSIC ?         \
+                                MUSICINFO_FILENAME : "")
+
+#define ARTWORK_DIRECTORY(type)                                                \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                GRAPHICS_DIRECTORY :                   \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                SOUNDS_DIRECTORY :                     \
+                                (type) == ARTWORK_TYPE_MUSIC ?         \
+                                MUSIC_DIRECTORY : "")
+
+#define OPTIONS_ARTWORK_DIRECTORY(type)                                        \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                options.graphics_directory :           \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                options.sounds_directory :             \
+                                (type) == ARTWORK_TYPE_MUSIC ?         \
+                                options.music_directory : "")
+
+
 /* type definitions */
 typedef int (*EventFilter)(const Event *);
 
@@ -418,6 +539,9 @@ struct SetupEditorInfo
   boolean el_dx_boulderdash;
   boolean el_chars;
   boolean el_custom;
+  boolean el_custom_more;
+
+  boolean el_headlines;
 };
 
 struct SetupShortcutInfo
@@ -469,16 +593,6 @@ struct SetupInfo
   struct OptionInfo options;
 };
 
-#define TREE_TYPE_GENERIC              0
-#define TREE_TYPE_GRAPHICS_DIR         1
-#define TREE_TYPE_SOUNDS_DIR           2
-#define TREE_TYPE_MUSIC_DIR            3
-#define TREE_TYPE_LEVEL_DIR            4
-
-#define ARTWORK_TYPE_GRAPHICS          TREE_TYPE_GRAPHICS_DIR
-#define ARTWORK_TYPE_SOUNDS            TREE_TYPE_SOUNDS_DIR
-#define ARTWORK_TYPE_MUSIC             TREE_TYPE_MUSIC_DIR
-
 struct TreeInfo
 {
   struct TreeInfo **node_top;          /* topmost node in tree */
@@ -514,6 +628,8 @@ struct TreeInfo
   int last_level;      /* last level number (automatically calculated) */
   int sort_priority;   /* sort levels by 'sort_priority' and then by name */
 
+  boolean latest_engine;/* force level set to use the latest game engine */
+
   boolean level_group; /* directory contains more level series directories */
   boolean parent_link; /* entry links back to parent directory */
   boolean user_defined;        /* user defined levels are stored in home directory */