fixed re-initialization of textures after change of renderer
[rocksndiamonds.git] / src / libgame / system.h
index 875a65400c9c5dd4b6bed756834686abf8bb1a47..107d5ae08aed10897ac9abbc841d1976df36b4c9 100644 (file)
@@ -1377,6 +1377,7 @@ Bitmap *ZoomBitmap(Bitmap *, int, int);
 void ReCreateGameTileSizeBitmap(Bitmap **);
 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
 void CreateBitmapTextures(Bitmap **);
+void FreeBitmapTextures(Bitmap **);
 void ScaleBitmap(Bitmap **, int);
 
 void SetMouseCursor(int);